This will host an archive of house rules for a future version of D20 based mostly on OGL Content. It won’t necessarily be backwards compatible with 3.5 or Pathfinder, but sometimes backwards compatibility gets in the way of true progress.
- The Alchemist
Race creation: the standard races gain four minor traits and 2 major traits that are endemic to the race. In addition to these, the player can add an additional 2 minor traits and 1 major trait to show that not all persons from the race are created equal. You may also sacrifice two minor traits for a major trait or you may trade a minor flaw for a minor trait and a major flaw for a major trait.
An example of a minor flaw would be a -4 penalty for diplomacy checks when dealing with individuals outside of your race.
An examples of a major flaw would be you receive no weapon proficiencies from your class.
Proposed weapon/combat skills or weapon groups, if you prefer:
Axe
Bow
Crossbow
Flail
Hammer
Heavy Blade
Light Blade
Mace
Pick
Polearm
Sling
Spear
Staff
Unarmed
* Light Firearms
* Heavy Firearms
* Advanced Firearms
* These items require a feat before you may place combat skill points in them.